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Every genre has the same skeleton: one signature piece, a base outfit that is not modern street clothes, somewhere to ca...
Weapon rules differ by game, but the families do not. Boffer weapons are thickly padded for full-contact fighting. Latex...
Armor is a comfort decision before it is a stats decision: you wear it for ten hours, in weather, while running. Padding...
Half of a medieval LARP kit is faire garb and the other half is LARP kit at the faire. Buy pieces that work both places:...
No field, no fighting: parlor games run on costume, props, and nerve. The kit is formal wear, one or two strong props, a...
The cheapest transformation budget in LARP lives at the makeup table: ears, scars, dirt, and fangs change a face faster ...
Playing rich is a tailoring and props game: clean lines, heavy accessories, and table props that signal money. Nobody ne...
For campaign weekends: the costume is half the bag. Light for night paths, layers for cold games, a bag that stays in ch...